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The suicide of rachel foster
The suicide of rachel foster







the suicide of rachel foster

I’d imagine this was a deliberate design choice to keep performance optimized without stuttering. When you slow down, these do come into more focus. There is a slight bit of blurring though while you move, especially when you’re running between floors and glancing at the signs on the walls. This is only complemented further by some decent lighting and nicely detailed areas that you can zoom into (by pressing L2) and see up close.

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A chandelier lays shattered on the floor in the dining room, shutters slam relentlessly against broken windows and mold-covered floors crack ominously as you step over them. However, the hotel this questionable story takes place in is undoubtedly creepy, with a decent atmosphere clinging to every room you discover. I won’t dive too much further into the details but this story really didn’t sit well with me, regardless of the twists at the end. Instead, this is romanticized as a tragedy and distorts the story to create a more sympathetic and reflective love angle. Especially as you learn there’s a teacher/student vibe with this whole icky affair. She was involved in a relationship with a much older man but – despite 16 being the legal age of consent here in the UK and Montana – the game never calls out the sexual abuse and grooming for what it is. Without getting too much into spoiler-territory, the game portrays 16 year old Rachel Foster as a minor an outcast at school and dyslexic. The second half is where cracks start to form though as you start to uncover who Irving the game loses its effectiveness. From placing a tin of beans in the microwave (wait, wouldn’t metal ruin that?) to fixing up the electrics, the early stages are essentially used to learn the layout of this four-story hotel. He’s a pretty cheerful chap and he guides you through the various stages of survival early on. Our tale takes place across 9 days as you wind up in contact with a mysterious man via radio called Irving. At this point the reigns are handed over to you to figure out what really happened. Following her suicide, numerous questions are raised over what drove this girl to such an extreme act. Only, this also happens to be the last place that a young girl named Rachel Foster was seen. Deep in the snowy bleakness of Montana, you take ownership of his creepy, abandoned hotel which you prepare to sell off. You play as Nicole, a woman returning to her Father’s hotel in the wake of his death. Eventually it crashes head-first into a lacklustre, shocking and pretty questionable ending that undermines the whole experience. It’s an intriguing and promising opener but unfortunately the game starts to slip up with its story around the midway point. Early on, this game takes elements from both Firewatch and Gone Home, building an intriguing puzzle box to solve across its relatively short 3 hour run time. Inevitably you’ll go in with an expectation of this Indie handling a harrowing story with care and attention to detail. It’s quite the statement to make before the game has even begun and immediately hits you with a serious realization – this is not going to be an easy game to play.Īlready, Suicide Of Rachel Foster unintentionally sets a high bar for itself to try and achieve.

the suicide of rachel foster

At the start of The Suicide Of Rachel Foster, the game opens with a very serious disclaimer that this Indie tackles sensitive subjects like grooming and sexual abuse.









The suicide of rachel foster