

General Drops: Peryton Droppings, Common Egg Location: Planet Lemuris - Thalia Plains, Alanaire Citadel, Van Elm Region Jewel Attributes: INT -3, DEF +17, Earth -5, Water +5, Wind +5 Location: Planet Aeos - Northern Coast (Boss Fight) Jewel Attributes: ATK +2, INT -2, DEF +6, GRD -1, Water +5, Thunder -2 General Drops: Warped Carapace, Seaweed, White Rice Jewel Attributes: ATK +1, INT -2, DEF +6, HIT +1, GRD -2, Earth -2 General Drops: Insect Leg, Insect Egg, Fresh Sage, Iron Jewel Attributes: ATK +1, INT -2, DEF +5, Earth -3, Wind +8

Location: Planet Aeos - Urd Falls Cave, Northern Coast Jewel Factors: Maximum MP -50, Maximum HP +20 Jewel Attributes: ATK +2, INT -2, DEF +5, HIT +2, Earth -2 Jewel Attributes: ATK +1, INT -2, DEF +5, GRD -2, Wind -4 Jewel Attributes: INT -2, DEF +5, GRD -2, Wind -5 General Drops: Insect Egg, Insect Leg, Blueberries

Location: Planet Aeos - Landing Point (Base Area), Urd Falls Cave, Northern Coast Every character in the game has one of these passive skills, and increasing these passive skills to level 10 is the key to having a "low but at least decent" chance of getting the "special drops", also known as "-ology drop". For example, for Insects the skill to use is "Entomology" for Humanoids it's "Anthropology", and so on. The "special drops" drop rate is increased by using specific passive skills related to the enemy type. The "special drop" on the contrary can only be obtained, more rarely, as a drop, and can't be stolen. Their MID's ( Monster ID) are: 012, 013, 025, 027, 028, 029, 030, 031, 032, 033, 034, 035, 038, 039, 040.Įvery enemy has two types of dropped items: the "General Drop" is the drop obtained regularly at the end of a battle, and these drops are also the same as the items you can steal from an enemy. The missable monsters are marked in red text. For achievement purposes it's enough to fight every enemy at least once, and you don't get any special reward (other than being able to create a Jewel of course) for getting 100% data on a monster. The "Jewels" are Neck Accessories that can be created by consuming a Monster Jewel item after you obtain 100% data on a monster (you learn about this system rather early in the game). You will also find info on the corresponding "Jewel".
